Card Classes

Card Classes

All 12 documented card classes are available here with their current source notes and thresholds.

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Needs review

Heavy

A crop card class mentioned by players while discussing class point thresholds and deck bonuses.

Known effect
Known to contribute toward card class bonuses. Exact Heavy bonus effect still needs direct verification.
Threshold note
Player report mentions Heavy thresholds up to 20 points.
class-bonusthresholddeck
Needs review

Layered

A crop card class discussed in Discord testing around point thresholds, upgrades, and class bonus visibility.

Known effect
Known to contribute toward card class bonuses. Exact Layered bonus effect still needs direct verification.
Threshold note
Player report mentions Layered thresholds up to 15 points.
class-bonusthresholddeckupgrade
Needs review

Wicked

A crop class already seen on several specialty crops, including Mushrooms, Toadstools, and Potato.

Known effect
Associated with specialty crop routing. Exact class bonus effect still needs verification.
Threshold note
Needs verification
class-bonuscropspecialty
Needs review

Healthy

A class recommended by the developer when a build is low on energy.

Known effect
Developer guidance suggests Healthy helps when the build is low on energy.
Threshold note
Needs verification
class-bonusenergydeveloper-note
Needs review

Common

A class cited by the developer as a secondary route for extra crop value.

Known effect
Developer guidance says Common can be used as a secondary class to gain extra crop value.
Threshold note
Needs verification
class-bonusvaluedeveloper-note
Needs review

Grains

A class tied to tax relief advice, especially for Gorilla runs where tax pressure is high. Players report Grains feels stronger than many other classes because tax reduction pairs well with reliable short-rotation income.

Known effect
Reported to reduce tax pressure through Grains-class crops.
Threshold note
Needs verification
class-bonustaxgorilla
Needs review

Class Point Mechanics

Shared rules for how card classes appear to count rarity, duplicates, upgrades, and generated cards.

Known effect
Shared mechanic note rather than a single in-game class.
Threshold note
Some bonuses require high point totals; examples discussed include Heavy up to 20 and Layered up to 15.
class-bonusmechanicsraritydeck
Needs review

Scarecrow Limit

A class-related route mentioned in guides for increasing scarecrow capacity.

Known effect
Specific card classes can increase scarecrow capacity, reportedly up to 20.
Threshold note
Reported maximum scarecrow capacity: up to 20.
class-bonusscarecrow-slotscapacity
Needs review

Energy Cost

A class-related effect mentioned in build planning around 0-cost cards becoming 1-cost cards.

Known effect
Some class tiers can change card energy costs, affecting sequencing with Big Spender.
Threshold note
Needs verification
class-bonusenergybig-spender
Needs review

Multi-Crop

A strategy-level class route based on the developer's explanation of why class bonuses are attached to crop cards.

Known effect
Not a confirmed in-game class name; this entry tracks the shared design rule encouraging multiple crops.
Threshold note
Needs verification
class-bonusstrategydeveloper-note
Needs review

Duplicate Crops

A mechanics note for duplicate crop cards and class bonus contribution.

Known effect
Duplicate crop cards and enhanced cards can generate additional benefits without losing previous bonuses on merge.
Threshold note
Needs verification
class-bonusduplicatesmerge
Needs review

Temporary Generated Cards

A disputed mechanics note about whether temporary or generated exhaust cards count toward class bonuses.

Known effect
Unconfirmed. Player testing suggests temporary/generated exhaust cards may not count toward class bonuses.
Threshold note
Needs verification
class-bonustemporaryexhaustgenerated