Needs review Heavy
A crop card class mentioned by players while discussing class point thresholds and deck bonuses.
- Known effect
- Known to contribute toward card class bonuses. Exact Heavy bonus effect still needs direct verification.
- Threshold note
- Player report mentions Heavy thresholds up to 20 points.
class-bonusthresholddeck
Needs review Layered
A crop card class discussed in Discord testing around point thresholds, upgrades, and class bonus visibility.
- Known effect
- Known to contribute toward card class bonuses. Exact Layered bonus effect still needs direct verification.
- Threshold note
- Player report mentions Layered thresholds up to 15 points.
class-bonusthresholddeckupgrade
Needs review Wicked
A crop class already seen on several specialty crops, including Mushrooms, Toadstools, and Potato.
- Known effect
- Associated with specialty crop routing. Exact class bonus effect still needs verification.
- Threshold note
- Needs verification
class-bonuscropspecialty
Needs review Healthy
A class recommended by the developer when a build is low on energy.
- Known effect
- Developer guidance suggests Healthy helps when the build is low on energy.
- Threshold note
- Needs verification
class-bonusenergydeveloper-note
Needs review Common
A class cited by the developer as a secondary route for extra crop value.
- Known effect
- Developer guidance says Common can be used as a secondary class to gain extra crop value.
- Threshold note
- Needs verification
class-bonusvaluedeveloper-note
Needs review Grains
A class tied to tax relief advice, especially for Gorilla runs where tax pressure is high. Players report Grains feels stronger than many other classes because tax reduction pairs well with reliable short-rotation income.
- Known effect
- Reported to reduce tax pressure through Grains-class crops.
- Threshold note
- Needs verification
class-bonustaxgorilla
Needs review Class Point Mechanics
Shared rules for how card classes appear to count rarity, duplicates, upgrades, and generated cards.
- Known effect
- Shared mechanic note rather than a single in-game class.
- Threshold note
- Some bonuses require high point totals; examples discussed include Heavy up to 20 and Layered up to 15.
class-bonusmechanicsraritydeck
Needs review Scarecrow Limit
A class-related route mentioned in guides for increasing scarecrow capacity.
- Known effect
- Specific card classes can increase scarecrow capacity, reportedly up to 20.
- Threshold note
- Reported maximum scarecrow capacity: up to 20.
class-bonusscarecrow-slotscapacity
Needs review Energy Cost
A class-related effect mentioned in build planning around 0-cost cards becoming 1-cost cards.
- Known effect
- Some class tiers can change card energy costs, affecting sequencing with Big Spender.
- Threshold note
- Needs verification
class-bonusenergybig-spender
Needs review Multi-Crop
A strategy-level class route based on the developer's explanation of why class bonuses are attached to crop cards.
- Known effect
- Not a confirmed in-game class name; this entry tracks the shared design rule encouraging multiple crops.
- Threshold note
- Needs verification
class-bonusstrategydeveloper-note
Needs review Duplicate Crops
A mechanics note for duplicate crop cards and class bonus contribution.
- Known effect
- Duplicate crop cards and enhanced cards can generate additional benefits without losing previous bonuses on merge.
- Threshold note
- Needs verification
class-bonusduplicatesmerge
Needs review Temporary Generated Cards
A disputed mechanics note about whether temporary or generated exhaust cards count toward class bonuses.
- Known effect
- Unconfirmed. Player testing suggests temporary/generated exhaust cards may not count toward class bonuses.
- Threshold note
- Needs verification
class-bonustemporaryexhaustgenerated