Experimental

Research Notes

This page is intentionally separate from the formal databases. It surfaces low-confidence notes, player reports, and developer comments that still need verification before they become official entries.

Use this page as a working index. Confidence labels and recommended actions matter more than the raw statements until the game confirms them directly.

Research Notes

Experimental Notes Index

Grouped only by filter and label. These notes are useful for writing, but not yet safe to treat as canonical data.

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Needs review

Tomato rank 1 and rank 2 difference

Low-confidence Discord note about Tomato rank 1 and rank 2 appearing similar.

card low tomatorankupgradeexhaustneeds-review
A player reported that Tomato rank 1 and rank 2 seemed to be the exact same.
Needs review

RNG and scarecrow power variance

Player discussion notes that Cropdeck has noticeable RNG, especially in card and scarecrow offers.

rng medium rngscarecrowsfallbackstrategyneeds-review
A player described the game as having a lot of RNG in card and scarecrow offers.
Needs review

Scarecrow pack acquisition randomness

Discord notes indicate Scarecrow packs are random map rewards among roughly 21 packs.

pack medium packsscarecrowsrngneeds-review
A player asked how to get the Scarecrow pack.
Needs review

Scarecrow pack endless availability uncertainty

A Season 30 player reported not seeing Scarecrow packs for a while and wondered whether they are pre-endless only.

pack low packsendlessseason-30needs-review
A player at Season 30 said they had not seen Scarecrow packs for a while.
Needs review

Water Well scarecrow starting water

Player testing reported that a scarecrow-placed Water Well starts a level full at 3/3 water.

scarecrow medium water-wellscarecrowwaterbuildingneeds-review
Noodles reported starting a level with a full well and clarified it was the one placed by the scarecrow.
Needs review

Waitress and unharvested crop growth synergy

Players connected Waitress with a mechanic that grows items based on days not harvested, especially around Olives.

card low waitressolivesunharvestedneeds-review
Wilson mentioned that Olives are strong with a scarecrow that grows items based on how many days have not been harvested.
Needs review

Olive to Black Olive harvest refresh

Players report that Olives can mature into Black Olives and refresh/increase harvest count.

card medium olivesblack-olivesharvest-countneeds-review
A player said Olives can be harvested once, then left until they turn into Black Olives.
Needs review

Tomato regrow and eternal crop behavior

Discord discussion says Tomatoes are not removed on harvest and regrow every 3 days, but some old-beta details are uncertain.

card medium tomatofigsregrowmulti-harvestneeds-review
Wilson said Tomatoes continue to produce yields/harvests and grow back every 3 days, based on an old screenshot.
Needs review

Potato yield text confusion

Players clarified that upgraded Potato uses 3 separate yields, while the base version may have only 1 yield plus regrow chance.

card medium potatoyieldtext-bugneeds-review
Players clarified that 4x3 means three separate 4-coin yields, not one 12-coin yield.
Needs review

Higher-star reward scaling uncertainty

Players asked whether higher difficulty paths give better rewards, but the thread only contains feel-based answers.

progression low difficultystarsrewardsneeds-review
A player asked whether higher difficulty / more-star paths give better rewards.
Needs review

Endless season difficulty and snowballing

Players report that after a run stabilizes, earnings can snowball faster than tax or hazard pressure.

progression medium endlessdifficultysnowballseason-30needs-review
Players discussed Season 30 and said the game did not feel much harder once a run had stabilized.
Needs review

Late pet unlock gem-spend requirement

A player reported that the last pet requires 15k gems spent, which may outlast other unlock goals.

pet low petsgemsunlockneeds-review
Percussigant said the last pet needs 15k gems spent to unlock and argued that it may be too high.
Needs review

Pet tier completion achievements idea

The developer said achievements for completing all 5 tiers of each pet are being considered after polish.

pet medium petsachievementstiersfuture-content
A player suggested a reward for completing all tiers of a pet.
Needs review

Multiple profiles option request

A player asked about separate profiles for shared household play; Discord answer says no current option was found.

system high profilessave-filesfeature-request
A player asked whether Cropdeck has Profiles so two people can maintain separate progress.
Needs review

Golden Basket rarity history uncertainty

Players observed Golden Basket as epic and questioned whether it used to be legendary.

card low golden-basketrarityneeds-review
Noodles noticed Golden Basket is epic and asked whether it had been legendary at some point.
Needs review

Reward screen FPS drop

Players reported FPS drops when finishing a level and choosing rewards across Steam Deck, macOS, EndeavourOS, and other platforms; the developer said it is on the smoothing todo list.

bug high fpsreward-screenbugknown-issuesteam-deckmacosendeavouros
A player asked whether FPS drop when finishing a level and choosing rewards is a known issue.
Needs review

Recycler, Wells, and Aristocrat combo

A player praised Recycler + Wells + Aristocrat as a strong combo, but exact mechanics remain unspecified.

strategy low recyclerwater-wellaristocratcomboneeds-review
A player said Recycler + Wells + Aristocrat combo hits very well.
Needs review

Sunny Farm endless biome weight

Developer discussion says Sunny Farm can appear in endless, but has very low chance because it is an easy biome.

biome high biomesunny-farmendlessmap-generation
A player assumed Sunny Farm does not spawn in endless.
Needs review

Physical hazard map entities

Player discussion suggests effects can apply to every hazard with physical map presence, including bugs on the field.

hazard low hazardsbugsmap-entityneeds-review
Soljah reported getting an unspecified effect for bugs on the field too.
Needs review

Six hazard challenge display uncertainty

A player saw six challenges on one map node; developer said seasons 6+ can add extra hazards, but never six actual hazards.

hazard medium hazardsmap-displayseason-6needs-review
A player reported 6 challenges shown on a level on the map.
Needs review

Frozen plant +6 gold source unknown

A player saw +6 gold when plants froze while using Kuvo and water-related scarecrows, but the source was unclear.

hazard low frozengoldkuvoweatherneeds-review
Soljah reported receiving money directly when one of their plants was frozen.
Needs review

Endless mode has no hard cap

Developer confirmed endless mode is literally endless; taxes keep rising, but some decks can outscale them.

progression high endlesstaxseason-scaling
A player asked whether there is a limit to runs in endless mode.
Needs review

Gorilla Grains tax strategy

Developer advice and player follow-up identify Grains as a strong early route for Gorilla because it reduces tax pressure.

pet medium gorillagrainstaxpet-strategy
A player asked for Gorilla pet strategy and said staying low on scarecrows early felt weak.
Needs review

Cat and Kitty difficulty feedback

Players repeatedly describe Cat/Kitty as a harder pet route, especially around Season 3 and final levels.

pet low catkittypetsdifficultyneeds-review
One player said they finished Season 3 with Kitty and found it very hard.
Needs review

Launch freeze demo workaround

For launch freezes, the developer/community workaround is to install and run the free demo once.

system high launch-freezedemoworkaroundsystem
A player said the full game froze at launch and Steam guide fixes did not work.
Needs review

Lost save / progress reset reports

Players reported lost save or progress reset issues; one issue was fixed quickly, but recovery instructions are not in the provided data.

system low save-fileprogress-resetsystemneeds-review
Soljah posted that the game restarted all progress, opening a support thread.
Needs review

Deck bloat performance limit

Players reported extreme deck bloat causing severe FPS drops; Morning Refill + Goose Babushka was reworked to reduce card clogging.

bug medium performancedeck-bloatmorning-refillgoose-babushkafps
A player asked at what point the game would crash from too many cards while a Water Well/scarecrow combo doubled energy and water generation.
Needs review

Morning Refill Wooden Bucket rework

Morning Refill was reworked from persistent Bottle of Water generation to vanishing Wooden Bucket generation to avoid deck clogging.

scarecrow high morning-refillwooden-bucketpatch-1-0-6deck-bloat
Piotrek said Goose Babushka with Morning Refill had generated broken amounts of free water cards.
Needs review

Market contracts roadmap idea

Developer and players discussed quests/contracts as a possible future way to make markets more useful and reward optional objectives.

market medium marketcontractsquestsroadmapfeature-idea
Piotrek said many voices consider markets not very useful right now and floated accepting contracts in markets.
Needs review

Market versus Forge community positioning

Players generally prefer Forge for power, but Market has a role when a deck lacks specific pieces or duplicate pairs.

market medium marketforgestrategyeconomy
Multiple players said Forge/Blacksmith feels stronger or preferred because merging cards directly improves card power and reduces deck size.
Needs review

Bonus gem calculation ambiguity

Players find early-pay bonus gem calculation unclear: conversion rate and timing factors are not obvious.

progression low bonus-gemseconomyuineeds-review
A player said the game lets you pay early for a bonus or continue if you think you can do better.
Needs review

Collection-based item disable request

A player requested a way to disable certain unlocked items for future runs, possibly tied to the collection.

system medium collectionrun-filterfeature-requestitems
A player requested a way to turn off certain items for runs, mostly scarecrows and a few plants they never use.
Needs review

Content update roadmap no promises

The developer said he is looking forward to more content production but does not want to promise specific updates yet.

roadmap medium roadmapcontent-updatesfuture-content
A player asked about the odds of content updates.
Needs review

Roguelike run variance feedback

Players discussed god runs, famine runs, and whether Cropdeck currently has too many snowballing wins after midgame.

progression medium rngdifficultygod-runfamine-runbalance
One player framed RNG variance as inherent to roguelikes, where god runs and famine runs exist because offers vary.