Morning Refill
Adds a Wooden Bucket card to your deck each day (max 10 per day). Post-1.0.6, the bucket is a vanishing card — use it or lose it by end of day.
Scarecrows
Browse all indexable Cropdeck scarecrows with passive effects, synergies, and combo notes.
Adds a Wooden Bucket card to your deck each day (max 10 per day). Post-1.0.6, the bucket is a vanishing card — use it or lose it by end of day.
Part of a powerful combo build that, combined with Recycler and Morning Refill, created 'broken' strategies strong enough to prompt balance changes in patch 1.0.6. A later community mechanics thread describes level 2 as removing water from the harvested tile, with trigger priority still under review.
A scarecrow that interacts with vanishing or exhausted cards. Combined with Goose Babushka and Morning Refill, it enabled a 'broken' build that was addressed in patch 1.0.6.
Increases the value of each individual yield (vegetable) by 1. For example, a crop that normally produces a 4x3 yield becomes 5x3, directly boosting the gem value of every harvested crop.
Places a Water Well building on the field at the start of each level. Player testing reported the scarecrow-placed well starts at 3/3 water. Building placement automatically plows/clears grass, and the well visually hides or absorbs water already on that tile.
Triggers a bonus effect only for the first card played each day, as long as that card costs 2 energy or more. Playing a 0-cost card first will not trigger it.
A water-related scarecrow mentioned alongside Sock, Morning Refill, and Irrigator by community player soljah. Exact effect still being researched.
A scarecrow mentioned alongside Droplet, Morning Refill, and Irrigator by community player soljah. Exact effect still being researched.
Automatically waters a tile when it is plowed. One of several water-related scarecrows that players combine for water-heavy strategies.
Adds fertilizer when plowing grass tiles. Does NOT apply fertilizer when breaking rocks — this is intended behavior confirmed by the developer. Must be used on grass specifically.
A legendary scarecrow that allows crops to grow on unplowed grass tiles — directly countering Dog's unplowing mechanic. Acquired at the end of Season 6. Considered one of the best scarecrows for endless mode. Combined with Golden Syringe and garlic/carrot, creates near-infinite setups.
A scarecrow that provides growth acceleration for garlic. Players call it a 'high priority pickup' when running a garlic strategy. Synergizes with garlic to make it a top-3 plant candidate for endless mode.
A powerful scarecrow described as 'broken on endless' and 'actually broken.' Unlocked around Season 36 in endless mode. When combined with cheap worker cards, enables extremely efficient energy-to-draw conversion. Works well with plowman.
A scarecrow that massively improves the value of beetroot crops. Players deliberately store up beets until they need to harvest to make room for planting more. Makes beetroot arguably the best of the three 2-turn harvest crops.
A scarecrow that helps keep fields watered — reduces the need to invest heavily in water cards. When paired with Miss Droplet, fields can stay mostly watered without drawing water cards. One player had Gardener at 93% effectiveness.
A scarecrow that helps plow fields quickly. With a good energy economy at the start of a round, it can effectively turn into 'draw 10' — plowing cards rapidly to clear the field.
A scarecrow that helps prepare fields for planting — works alongside Plowman to get almost all fields plowed as quickly as possible. One player had Preparer at 86% effectiveness. Essential for fast-clear strategies.
A scarecrow that synergizes with Morning Refill and exhaustion (vanishing) cards to reduce tax pressure. Player Brokkoli_ confirmed: 'the aristocrat paired with the morning refill and exhaustion cards is carrying my tax reduction.' One of the few scarecrows that directly reduces tax burden.
A scarecrow that grows 3 random crops when you use all your energy in a turn. Player Wilson noted it would be especially great with beets because of their stockpile-and-harvest playstyle. Adds free crops without spending cards.
Common rarity scarecrow from update v1.1. Fertilizes three random tiles every time a level starts, giving early crops a free growth head start before you have spent a card.
Rare rarity scarecrow from update v1.1. Recovers energy at the start of a day when you went to bed with none, which softens the hardest dead-end turns in a run.
Rare rarity scarecrow from update v1.1. Converts harvest volume into LUCK, scaling passively with how much you actually collect rather than with a single burst turn.
Rare rarity scarecrow from update v1.1. Turns accumulated LUCK into extra cards at the start of each day, making it the main payoff target for LUCK-focused builds.
Rare rarity scarecrow from update v1.1. Grants a flat LUCK bonus, making it the cheapest way to reach the 30 LUCK that Enthusiast needs for a daily card draw.
Epic rarity scarecrow from update v1.1. The largest flat LUCK bonus in the update, and the most direct enabler of the Enthusiast draw engine.
Epic rarity scarecrow from update v1.1. Pays a flat crop-value premium for running a wide scarecrow build, and punishes thin ones. The mirror image of Introvert.
Epic rarity scarecrow from update v1.1. Rewards a lean scarecrow row with a large crop-value premium, and loses value as soon as the row grows past three. The mirror image of Extrovert.
Epic rarity scarecrow from update v1.1. Seeds a free mushroom crop on your field the day after rain, turning a weather event that normally only brings water into free growth.